

I will be assuming in this part that you have followed the tutorial in the main post and are up until the point of having the gun rigged to the dummy and ready to go. This could be useful for things like pulling the chargeback handle on a gun after reloading it, or for manipulating smaller details on your tool. This is part two of this tutorial, and here I’ll be showing you step by step how you can animate multiple parts of your weapon/tool if you wish. Part Two: How to animate specific parts of the weapon/tool Click the Handle part first, and then CTRL + Click the rest of the parts and press this button on the Plugin tab:.Now, we’re going to Weld the parts together so that they don’t fall apart when we’re trying to animate. The rest of the parts don’t matter, you can have as many as you want. At this point you should have a Model with a part called ‘Handle’ inside of it. Take the gun and unanchor all of the parts.This part will act as the ‘Primary’ part of the tool and everything will be linked to it. Position it where you’d like the tool to be held from. Set the Transparency to 1 and CanCollide to false.Create a part called ‘Handle’ in your Tool.If you’re using the Weapon I attached above, you can skip these steps, but be sure to read them regardless. Firstly, we’re going to prepare our tool. This is the gun I will be using, if you use this you might find it easier to follow along:

You should download this plugin before proceeding to make things way easier in this tutorial. For this example I’ll be using a very simple ‘Gun’, and an R15 rig, however you can follow similar steps for R6 which I will add below.

Hey everyone, I’ve answered the question about how to animate a tool, such as a weapon alongside a rig/dummy a few times now and I thought it would be useful for the some members in the community if I made a tutorial about it.įirst things first, you’ll need to pick out the object you’re animating along with your Dummy.
